CSSQuake

(cssquake.com)

226 points | by msalsas 4 hours ago

26 comments

  • badsectoracula 42 minutes ago
    Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
  • jedberg 36 minutes ago
    This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
    • poisonfountain 23 minutes ago
      This engine is not optimised for performance. It's using CSS, after all.
      • Insanity 10 minutes ago
        Yeah this is a case of “not the right tool for the job”.

        It is awesome though.

  • AzzieElbab 3 hours ago
    Awesome! Harder to exit than vim.
    • deskamess 1 hour ago
      how did you exit? because nothing seems to be working.
      • calgoo 1 hour ago
        Back button worked for me
      • ChrisClark 1 hour ago
        I pressed escape, then just closed the tab
      • axus 1 hour ago
        I pressed Esc key, click quit. And then closed the browser tab.
  • jojogeo 1 hour ago
    This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

    Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

  • remix2000 2 hours ago
    It seems like this CSS Quake needs JS to run…
  • crimsonnoodle58 44 minutes ago
    Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.
  • jdw64 48 minutes ago
    I wish I could use CSS this well too
    • MattCruikshank 36 minutes ago
      Don't worry, OP still can't center a div.
      • qingcharles 18 minutes ago
        I was centering divs just fine, but now they took away Fable and I'm lost.
      • jdw64 24 minutes ago
        I think I've finally found something in common between OP and me
  • gpderetta 3 hours ago
    Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

    edit: both on chromium and firefox, desktop linux.

  • sgt 2 hours ago
    Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
    • freakynit 1 hour ago
      .dog { display: float; }
      • skvmb 56 minutes ago
        You win! I laughed way too hard at this. Boss man is now giving me the side eye.
  • Vaslo 23 minutes ago
    But can it play Crysis?
  • edwinjm 3 hours ago
  • iandanforth 57 minutes ago
    Crazy, such memories. Thanks!
  • ChrisArchitect 1 hour ago
    Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
  • stoobs 2 hours ago
    Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
  • criley2 3 hours ago
    Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
  • divan 2 hours ago
    As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
  • Snoopfrogg 1 hour ago
    This is dope.
  • alexb_ 1 hour ago
    Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
    • ekaryotic 52 minutes ago
      have to shoot the elevator buttons in this, in the original you could move into them.
  • cynicalsecurity 1 hour ago
    If this is what CSS has become, it means at some point its development went the wrong way.
    • senfiaj 59 minutes ago
      It still needs JS. It just avoids using canvas and does DOM manipulation + CSS instead.
    • Rohansi 59 minutes ago
      The game logic here is running in JS. Only the rendering is handled by HTML and CSS. Is it really wrong that you can do this? All it requires is 3D transformation of elements.
  • xenophonf 3 hours ago
    Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.
  • kiyeonjeon 2 hours ago
    how long does it take to develop this game?
  • ikari_pl 2 hours ago
    Wow, this will be a great project for the forever-upcoming VRML /s
  • buffer_overlord 4 hours ago
    is there no sound?
  • thenthenthen 3 hours ago
    Wow