Growing Trees

(brashandplucky.com)

199 points | by ibobev 3 days ago

16 comments

  • Waterluvian 23 hours ago
    This is amazing. Now I'm imagining the ability to simulate less-than-ideal conditions for tree growth. Placing the tree next to a building or on a hill or culling branches at certain stages in its life to see what happens next, etc.

    I think my overall thought is: we see plenty of nice looking trees in games and graphics. What about authentically degenerate trees?

    • andai 19 hours ago
      Now I want a simulated caterpillar. In my area, we sometimes get caterpillar apocalypse where the whole forest will be full of them, sometimes they cover entire trees with their silk.

      I think the most interesting result would be somewhere halfway between 0 and 100% nibbled.

      • cmpb 17 hours ago
        Don't stop there: fungi and beetles are some other stressors that could be modeled alongside caterpillars using similar techniques. Like lepidopterans, they are very host-specific, though they have somewhat different transmission vectors, so you could see the defoliation (or other foliage impacts like leaf curling and yellowing) spread / not spread depending on factors such as proximity, moisture, wind and the parasite's lifecycle.
  • abrookewood 1 day ago
    Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."

    I would never have thought to generate tree shapes by simulating real life

  • levicanskij 1 day ago
    Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.
    • fenykep 1 day ago
      That makes it even more magical to me.
      • d-us-vb 22 hours ago
        reductionists being reductionists. I'm with you.
        • lloydatkinson 21 hours ago
          There has been a complete deluge of new accounts sometimes only hours or days old being extremely condescending, overly negative, sometimes antagonistic, and sometimes they seem like a kind of LLM prompted to cause arguments.
          • FuriouslyAdrift 18 hours ago
            HN needs to re-introduce the rule where you can't post until the account is at least a few days old.
    • armeehn 22 hours ago
      occam's razor at its finest
  • perfsakuya 1 day ago
    The algorithm is cool and the article is pleasing to read.
  • oniony 23 hours ago
    This makes me realise that the amount of wind affects the number of viable leaves.
  • bbor 2 hours ago
    This is one of my favorite topics recently — a bit of a guilty pleasure. Please share other procedural flora growth if you know of examples!

    I’ve found it’s a lot, lot harder than I expected, though I’m targeting aroids (monstera, philodendron, pothos, anthurium, etc) rather than trees, which adds the tricky requirement to get the leaves to unfurl naturally from their petioles. Not quite completely discouraged yet though, sadly!

  • yxhuvud 1 day ago
    The generated trees look absolutely amazing. Adjusting the process for different lighting situations seems straightforward too - freestanding trees look different from those in woods.
  • swazzy 1 day ago
    oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/
  • efromvt 1 day ago
    This is super cool! Been looking into procedural tree generation for a project and that paper is a great starting point.
  • eluded-xyz 1 day ago
    Show me a smoothly animated demo of growth from a bud! It would look incredible
  • cvanelteren 1 day ago
    Oh hell yeah, a topic like this was on my bucket list for a while.
  • camidagreat1 1 day ago
    This is beautiful! Thank you for sharing!
  • swiftcoder 1 day ago
    Very nice overview of procedural tree generation!
  • pixelpoet 1 day ago
    Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.
  • Syper 21 hours ago
    Could foresters use this?
  • busssard 1 day ago
    now i am wondering if that would correctly imitate crown shyness etc. When several trees grow close to each other
    • swiftcoder 1 day ago
      It can, but doing that for a whole forest would require a lot of voxels!
      • yxhuvud 1 day ago
        Yes, especially as not all trees are the same age, and the older trees were grown defined by even older trees that are now gone.
        • busssard 22 hours ago
          yeah, and them having different rules for growth given different species
          • swiftcoder 22 hours ago
            All their growth models do involve light, however. So it probably does make sense to have a common light representation - ideally some sort of sparse cone storage though, not a voxel grid the size of a forest.