Introducing Images 2.6

(openai.com)

66 points | by davidbarker 1 hour ago

20 comments

  • neom 5 minutes ago
    Did a considerably worse job than Image Gen 2.0

    "A macro close-up photograph of an old watchmaker's hands carefully replacing a tiny gear inside a vintage pocket watch. The watch mechanism is partially submerged in a shallow dish of clear water, causing visible refraction and light caustics across the brass gears. A single drop of water is falling from a pair of steel tweezers, captured mid-splash on the water's surface. Reflect the watchmaker's face, slightly distorted, in the curved glass of the watch face. Sharp focus throughout, natural window lighting from the left, shot on 100mm macro lens."

    2.6: https://gov.f9.is/JRDpHJGu

    2.0: https://gov.f9.is/cqyCwtq9

    • fernly 0 minutes ago
      tweezers not holding the gear, and THOSE FINGERS, yick. What else?
  • vunderba 5 minutes ago
    Decided to try out one of the new features in GPT Image 2.6: the ability to natively generate animated GIF files.

    I didn't have high expectations, and I still think you can probably get better results by doing a First-Last-Frame using something like Minimax H3 but I was still rather surprised that it could do it at all.

    Here are some of the results. The last one shows its ability to take an existing image and convert it into an animated GIF. It's a picture of my husky inside a snow globe.

    https://imgpb.com/OzSMKJ

    • minimaxir 1 minute ago
      The splotchiness on that simple chess animation makes this GIF feature a nonstarter.
  • E-Reverance 33 minutes ago
    Still looks like an eyesore, I genuinely want to know if the engineers who work on the product don't notice it
  • sroussey 1 hour ago
    https://chatgpt.com/share/6aebc6f8-d660-83e8-9cb3-49bdf8caa7...

    I guess I should have been careful about “half”?

    These models have a hard time imagining men with naturally blond hair getting grey.

    • minimaxir 57 minutes ago
      I would caution against using the webapp to test the quality of this new model because OpenAI does not indicate which image model and effort is being used to generate the image, to my continued frustration.

      That said, I gave it one of my more difficult image prompts and the model now surprisingly passes (without plagiaristic cheating): https://chatgpt.com/share/6aebcbcd-6b8c-83e8-b52b-dbedf20ce4...

      • xp84 32 minutes ago
        Wow. Are those the correct Pokemon and everything? Quite cool.
        • minimaxir 23 minutes ago
          Yes, the Pokemon are correct. Compare to my attempt a year ago with Nano Banana Pro, which plagiarized the images, didn't do interesting things with the background, and got 271 wrong: https://minimaxir.com/2025/12/nano-banana-pro/pokemongrid_hu...

          When I did a similar prompt with ChatGPT 2.0 it was worse, so interesting to see improvement.

      • Computer0 11 minutes ago
        On the back end a language model is effectively writing a long detailed prompt describing this image exactly right? The image model can't know this.
        • minimaxir 3 minutes ago
          ChatGPT Images (and some others like Nano Banana) are autoregressive models, and the text model generates the tokens in the same way which are then passed in the correct form for an image model to decode. That is how it can reason the prime numbers + Pokemon + art style conditional.

          It is different from earlier image models which just use a simple text encoder and struggle with conditional logic if not explicitly trained for it.

    • apetresc 21 minutes ago
      That prompt seems almost deliberately obtuse. The natural phrasing would be “greying blonde hair”. If you described someone as having half-X, half-Y hair, I’d expect to see something like that image, too.
  • DanHulton 18 minutes ago
    That stained glass whale thing makes me especially grumpy. When it scrolled onto the page, my first thought was "whoah, what a neat idea" and then it was _immediately_ followed by "what a terribly execution."

    Like, I'm not even an artist, so I'm sure there's a million things I'm missing, but it's just so upsetting to look at. There's weird random reflections on things that shouldn't have reflections, the coloured light absolutely doesn't actually track through the stained glass onto any surface that makes any sense, light is coming from every which way, it's just... gross to look at for anything more than a quarter of a second.

    And this is what they're using to hype people up for it. /shrug

    • minimaxir 14 minutes ago
      > There's weird random reflections on things that shouldn't have reflections

      It's an image depicting a whale made of stained glass; realism is off the table there.

      • post-it 5 minutes ago
        Well no. I can imagine lots of things in my head that are impossible but would be correctly lit, and I could do the same in Blender.
    • phoghed 6 minutes ago
      Unpleasable nerds with “I can tell by the pixels” ass comments is what keeps me coming back to HN year after year

      Just an absolute race to post a contrarian take to hit the top of the comments.

      Never change bros

  • minimaxir 1 hour ago
    Using the grid trick for animations to generate the individual frames has been around for awhile and not specific to ChatGPT: I'm surprised it took this long for one of the official providers to make it explicit. However, adherence between frames is generally tricky, and even in the examples there is a lot of noise between frames although that could be due to compression.

    SVG support is interesting but I suspect shenanigans are afoot since that's not how image generation models work, and it would likely strip any SynthID watermarks. It's possible OpenAI has pipelined a raster-to-vector tool that does the conversion automatically. (I developed a similar pipeline and it works extremely well; I'll open source it at some point)

    EDIT: Per documentation, there is an explicit `output_format: "svg"`, and I am indeed correct there is raster-to-vector in play:

    > The API creates a reference image and uses it to produce the SVG. The quality setting controls that reference image. Decode data[0].b64_json as base64 and save the resulting UTF-8 XML bytes with a .svg extension.

    OpenAI claims 50% faster generation with Images 2.6 but curiously price is the same as Image 2.5.

  • bsboxe 33 minutes ago
    The input and output pricing per token remains the same between 2.5 and 2.6, although using their image pricing calculator shows a quadrupling of token usage at low and medium quality settings for 2.6. For e.g. at 1024x1024:

    2.5 low, 196 tokens, $0.006

    2.6 low, 823 tokens, $0.025

    2.5 med, 439 tokens, $0.013

    2.6 med, 1449 tokens, $0.043

    Interestingly, higher quality settings show no change in token usage between the models.

    • bnmathm 24 minutes ago
      Similar results for my workflow. And the Round art comes out significantly less round without prompt changes (more input tokens)

        Setting (1024x1024)   Tokens   Cost/image   Time
        2.5 medium              439     $0.014     12.0 s
        2.6 low                 824     $0.025      6.7 s
        2.6 medium            1,449     $0.044      7.9 s
        2.6 high              1,758     $0.053      8.9 s
  • schneehertz 19 minutes ago
    The model used by codex-cli is still gpt-image-2. https://github.com/openai/codex/blob/f3074e35c079bd8a5e89b03...
  • jjcm 36 minutes ago
    I've been playing with it for the last hour or so. I immediately updated my platform to use both since 2.5 is my primary model (i run a prompt->design site).

    After playing with it for an hour, I'm rolling back 2.6-flare to 2.5-flare. I've found 2.6-flare specifically to either be too simplistic in its approaches, or create outputs that are inherently broken in other cases.

    Comparison examples: https://diffui.ai/app/canvas/178db5d5-ff87-4b43-aa98-2897773...

    2.6-sunburst seems solid however.

  • dllu 25 minutes ago
    The blog post says

    > Images 2.6 is available globally today in ChatGPT and Codex across all subscription tiers on desktop, mobile, and web.

    But I just updated my codex-cli to the latest version (still 0.166.0) and it is still unable to generate gifs. Very disappointing

  • momojo 41 minutes ago
    What's the state of the art for image gen? I'm far removed and pretty happy with the free Gemini tier but its notable to me that I rarely see boasting about being "the best image generator yet" and I wonder if that's because they're all just good enough?
    • scottyah 38 minutes ago
      It has to be Google, since OpenAI always compares to other companies when it feels its winning at some benchmarks. They didn't even compare on cost, speed, or any benchmarks at all.
      • Computer0 23 minutes ago
        How do you sensibly benchmark this product?
    • jjcm 35 minutes ago
      Depends on the use. For pics, nano banana still feels like the best. For designs/posters, gpt-image is king by a very large margin.
    • niwrad 34 minutes ago
      Generally depends on use case and style. Midjourney, Seedream, GPT Image are commonly regarded contenders IMO.
    • vunderba 27 minutes ago
      I've been running a comparative image benchmark site for years now (see my profile for the link), ever since SDXL back in 2023, and the answer really comes down to it depends. My benchmark focuses primarily on prompt adherence, but that's just one metric you can use. (fidelity, censorship, explorative, speed, features, etc are others)

      In terms of overall state of the art, the two major contenders are probably Nano Banana Pro (Google) and the GPT Image 2 series (OpenAI).

      For pure prompt adherency, OpenAI has consistently lead the pack since the original gpt-image-1 released back in March of 2025.... but its OpenAI's fidelity has always left something to be desired. Version 2 of the series has definitely closed the gap a bit.

  • rarisma 1 hour ago
    FOUR BILLION IMAGES PER WEEK???
    • viraptor 37 minutes ago
      I wonder if there's some weird accounting going on, or if this is real. It would mean around 24M images an hour and that's in the area of "more images than anyone will see". It means there's lots of wasted automated effort in this process somewhere, even if we assume some creators will request 8x variants of their ideas.
      • post-it 3 minutes ago
        I don't use AI image generation anymore, but when I was fiddling with it I would generate dozens of images per idea, limited only by my patience. "The same thing but a little different" is the easiest feedback you can give anything.
    • fractorial 46 minutes ago
      How depressing.
    • keraf 44 minutes ago
      [dead]
  • tintor 34 minutes ago
    SVG? Who can generate a pelican on a bicycle?
  • algoth1 46 minutes ago
    Can it finally do pixel art?
    • vunderba 11 minutes ago
      If you define pixel art as just a vague overall look, then yes, it can do pixel art. If you define pixel art as being limited to a fixed color palette, like 16 or 256 colors and aligned to a square grid, then no, not without some manual post-processing.

      It's not helped by the fact that a lot of people who are not artistically inclined will generate pixel art on these image generators at 1MP resolutions (far higher than traditional pixel art), such that even the casual observer can typically see the bad smearing and fringing in the final result.

    • minimaxir 42 minutes ago
      That depends on your definition of pixel art. (people are exceptionally pedantic about this)

      With the right prompt engineering, it (and similar quality models) can indeed do relevant pixel art, but due to the existence of blotchiness/SynthID watermarks you'll need to do some sort of postprocessing regardless.

  • Computer0 25 minutes ago
    The gifs really accentuate the artifacting, not sure I would've lead with that.
  • jansan 52 minutes ago
    Do they have an example of an SVG image created by the new model somewhere?
  • ipsum2 56 minutes ago
    Still has the gross artifacts (visible watermarking) that the other GPT-Image-2.* has. Google's Nano banana watermarking is practically invisible.

    SVG is cool though, I wonder how good it is.

  • solyin 24 minutes ago
    lol, I tried

    > Create a GIF where xkcd 2347 gets hit by an airliner like the twin towers and the pilot is AI

    and got a refusal.

    > We’re so sorry, but the image we created may violate our guardrails around violence.

  • sick_of_slop 1 minute ago
    [dead]
  • angoragoats 26 minutes ago
    [flagged]